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Gwangju-Jeonnam Chapter Workshop: Using the Game of Go to Create Hands-on Cultural Experiences

Date: 
Saturday, June 11, 2022 - 14:00
Location: 
Zoom
South Korea
KR
Contact Email: 

Join us on June 11 for an online workshop with Daniela Trinks on using the game of Go (baduk) in your classroom!

2-3 p.m. Utilizing the Game of Go to Create Hands-on Cultural Experiences for EFL Learners
—Daniela Trinks (Myongji University)
3-4 p.m. Social time

Zoom details:
https://us06web.zoom.us/j/84313008655?pwd=UEdKODM5bkFxUnFLc0ZMSHJkZmFhdz09

Meeting ID: 843 1300 8655
Passcode: 776804


Abstract

The game of Go was invented in China thousands of years ago and then spread to South Korea
and Japan. These three countries thus are famous for their strong culture, including professional
players, and their outstanding results in international competitions. A century ago, Go made its
way to the West, and nowadays it is played all over the world.

The basic rules are so easy that you can learn them in five minutes, which is why your learners
can immediately have hands-on activities and engage actively in the class. In addition to playing
the game, English language learning activities can be included in which learners explore the
history, players, and competitions of the game.

In the first part of the workshop, we will elaborate on why Go is worth learning and teaching,
and what makes it different from other board games according to research and case studies
abroad in which Go is perceived as an educational tool. The second part of the workshop will
focus on how to play the game, including some hands-on activities for the audience that you can
utilize in your EFL classroom.

About the Presenter

Daniela Trinks came to Korea in 2006 and pursued a Ph.D. in baduk studies. Currently, she is
working as an associate professor teaching Go English, Go education practice, Go culture, Go
content development, etc., at the Department of Baduk (Go) Studies at Myongji University. She
has experience in teaching the game of Go for more than 20 years and has translated Go books
from Korean to English and German. Her research interests include Go culture in Korea and
abroad, education, as well as learning and teaching foreign languages.